Baldur's Gate was a city located along the blend of the Sword Coast and the Western Heartlands. By the year 1474 DR, Baldur's Gate had become the largest and most influential city in Faerûn. Since the Time of Troubles to the Spellplague, Baldur's Gate had been one of the most troubled cities in the Forgotten Realms.
The government of the city, too, was a bit skewed. Once ruled by an oligarchic monarchy, The Council of Four, an attempted uprising would result in the city being ruled by a parliament. The Baldurian Parliament rules differently than the Council of Four, with there being one Grand Duke who oversees operations.
Once a small town, Baldur's Gate was a farming community located along the River Chionthar within the Black Dragon Gate. As ships came and went through the river, the need for a port was necessary. Eventually the farming community would disappear, replaced by a small trading community with few temples. The two districts would grow into being Bloomridge and the Twin Songs, a temple district and a district for aristocracy respectively.
The Spellplague would change the face of Baldur's Gate, due to it surviving relatively unharmed. The huge flooding of people would result in a third district, the Wide being created and used as a marketplace. Those poor would live in the city Outskirts, marked by the disgusting smell brought by the combinations of traditions of different cultures.
Bloomridge was home to many taverns and manors. Each of these shared a special trait that attracted hundreds of visitors.
Having it's own district devoted to worship, Baldur's Gate had many shrines and temples made. Although they were mistrustful of malignant churches, Baldurians would tolerate such churches as long as they stayed in check with the legal code.
Although technically not a part of the city, several areas were generally associated with the city. These areas are:
In ancient times, the seafaring human hero Balduran would return from Anchrome with great wealth. Balduran would use this wealth to build a wall amongst the end of the Chionthar river. Balduran would later vanish, never to return. After Balduran vanished, local farmers would take control of the wall and begin to tax sailors who would come in. The sailors would overthrow the ruthless farmers and the four eldest would take control, calling themselves "dukes".
Eventually, the city would be called Baldur's Gate and would be led by the Council of Four, the Four Grand Dukes of the City. The inner portions of the city would be divided into Bloomridge, where the wealthy lived, and the Twin Songs, the homes of the sailors and the clerics. The city would become the most powerful force in the Western Heartlands and would join the Lords' Alliance. The city would only be recorded to be called upon by the Alliance once, in 1235 DR when the Black Horde would attempt to invade. They would send their top military general, Eldrith the Betrayer to drive them off. While she would experience victory at first, she would eventually betray Baldur's Gate and be killed, but later resurrected, in the Marsh of Chelimber by Baldurian forces.
The Flaming Fists would begin operating in Baldur's Gate early in the century started by 1300 DR. Midway through the century, in 1356 DR, the adventurers Drizzt Do'Urden and Wulfgar would come to the city seeking their friend Regis. Then, in 1368 DR, the Bhaalspawn Sarevok Anchev orchestrated a major conspiracy to send the city to war with Amn. The plan failed and within two years all Bhaalspawn were killed due to the actions of Baldurian Abdel Adrian.
A Guild of Thieves, Xantam's Guild, would move into Baldur's Gate early in later 1374 DR. Three adventurers, Vahn, Kromlech Bruenghor and Adrianna would arrive and defeat the Thieves Guild. Joined by the Harpers, they would discover the thieves guild to be only part of a larger plan involving Eldrith the Betrayer. After defeating Eldrith the Betrayer, they would discover the plan to have become more complex with the evil alchemist Mordoc SeLanmere getting involved. However, Mordoc too would be defeated.
In the year 1384 DR, the Grand Duke Valarken, along with General Ikhal, would attempt to usurp the leadership of Baldur's Gate. The failure of his attack would lead to the dissolution of the Baldurian Police and the Council of Four. In its place, the Flaming Fists and the Baldurian Parliament would rule. In the following year, the realms would experience the Spellplague, a situation which would double Baldur's Gate's population and area.
Baldur's Gate would be able to adapt to the change and would experience relative peace until the year 1437 DR when the elfsong would return to the Elfsong Tavern with an undead crisis, as well as a tensing of relations with Elturgard and the stealing of a Tome of Cyric. All of these crises would be considered minor when General Ikhal would return with a lycanthrope army far greater than the army of Baldur's Gate. The Flaming Fists would resolve the conflict.
As of 1479 DR, Baldur's Gate not only became Faerûn's most powerful and important city, but it also once again become stable. At this time it was no longer bothered by Valarken and Amn. It maintained a positive relationship with the nation of Elturgard and the other regions in the Western Heartlands.
Out of all it's neighbouring kingdoms and country's, Baldur's Gate has maintained the most peaceful and diplomatic relationship with Elturgard. Although a trading partner to many, the city has also made many enemies and has attracted the jealousy of Waterdeep. The only actual enemies to Baldur's Gate are pirates operating out of Luskan. Although they had once nearly gone to war with Amn, with whom the city-state had sour relations, after the Spellplague, Baldur's Gate would maintain a healthy, though not positive, relationship with the xenophobic country.
During it's early history, Baldur's Gate would be ruled by farmers. These farmers would raise taxes greatly and would constantly fine sailors. Following, the city would be ruled over by the Council of Four, led by four of the richest in the city who would be called Grand Dukes. The Council of Four, an oligarchic monarchy, would persist from the Time of Troubles till the Spellplague. After an attempted uprising, the Baldurian Parliament would take over, a system much more diplomatic, requiring the need for only one Grand Duke.